Warlord wrote:
Finally a personal pet peeve of mine, no NPCs sleeping with PCs. You lose all kinds of respect with a player base if you have the Garou Elder doin a PC kin, or the Prince sleeping with a Brujah's ghoul. Also, keep it real, no watching Dragonheart and having Puff drop in for a chat. Just my two cents.
Points 1 and 2 I covered in some of the stuff I wrote tonight for the game.
Point 3 I want to clarify - well, the first part anyway. Second half is already covered as well.
When you mean this; do you mean this as in "No NPC
cyber with PCs" or no "NPC relationship with PCs".
My thoughts on this are thus -
I really, really, really don't care what people do as their PCs in their own time. If you want to sit in your locked room and play "Type the Sex" that's fine with me, it doesn't bother me any, but don't expect to get any pull in game for doing so. However, as an ST, you get your jollies on your own time. When you're being official, you should do just that.
However, NPCs who come in and issue proclamations and wander out aren't very vital to the setting. I don't want to see a Garou elder logged in spending all their time playing kissyface with a PC kin (and I think the Prince of the City should be beyond the point where they're sexing up PC ghouls, but that's me). However - I do think those relationships are essential and if you have a network of NPCs who's story is vital only to them, then there's no connection for the players. NPCs also have roles other than the antagonist or the distant mentor - if a PC falls in love with an NPC or arranges a marriage with an NPC - I'm okay with that. But it should exist only to further the story overall or because of in character actions - not because the Werewolf storyteller is trying to get it with the player of the sexy Shadowlord Player and rolls up an NPC Shadowlord noble kin with all the money and the power. There's a certain level of acceptable of that sort of thing - and I'm going to at first err on the side of trust for both my players and my team. Maybe it's naive of me to do so; but there's no reason we can't change things if it doesn't work out.