Bait wrote:
Regardless of what you think of the content using the Realms is like writing programs for computers. You write for Windows because that's what people use and are familiar with. Sure there are other greats out there, but if you want to be successful you have to go where the people are.
D&D has the beauty of working in multiple spaces however. A unique setting may have worked just as well in an online game...but again, Realms gets the average gamer geek going.
Logically, you're entirely correct. That doesn't mean I have to LIKE it, however. Your point is valid, but my point still stands- someone make a D and D chat that is NOT in the Realms, and does not use 4e and I'll most likely play.
Michael wrote:
Hellbilly wrote:
RA Salvatore is a fucking hack. His characters are monodimensional and uninspired, his storylines are derivative, and his writing style is boring.
I agree implicitly. But I don't follow where hating some hack writer for a setting means hating the setting itself.
"I hate New York."
"Bad experience there?"
"No. Robert De Niro is from New York originally."
"...so?"
"I don't like Robert De Niro movies."
"..."
Not quite. You'd be better off using Terentino. I dislike Salvatore because his 'writing' is viewed as valid source material for the Realms. He writes in the Realms, he writes crap, thus the novelized canon of the Realms is crap (over all). Again, it may not be entirely reasonable, but...
Michael wrote:
Hellbilly wrote:
I hate Forgotten Realms. The sig characters were all so grotesquely overpowered. Greyhawk, on the other hand is clean, reasonable, and fun.
The books have a good balance of low and high NPCs, and the 3.5 Drizzt is fairly weaksauce. Off the top of my head, I remember NPCs being presented in the core book who were only level 4, with several being in the 5-7 range. Having a few established strong ones is no worse than Greyhawk's Lord Robilar (Fighter 24), Mordenkainen (Wizard 27), Rary (Wizard 24), Turin (Fighter 4 / Rogue 5 / Assassin 8 ), Tenser (Wizard 16 / Archmage 5), Org (Rogue 18), Althea (Cleric 18), Bigby (Wizard 19), et cetera, et cetera. There are simply
more of them in the Realms because the Realms is larger, just as there are more setting NPCs at lower levels.
Difference being? With the exception of 'Return to Castle Greyhawk' (coolest module ever!), the sigs for GH didn't make a daily impact. They weren't so far in your face that they could be used as rebreathers. FR's sigs on the other hand, were involved in every single thing. It was just annoying. Besides, with the exception of Robilar, Turin, Althea, and Org... the GH sigs were cool. The Wiz Council members were not only interesting, but they had interesting social dynamics.
Michael wrote:
Hellbilly wrote:
they kept the Realms because they knew they'd make money off it if for no other reason than the Drizzt and Elminster fanbois out there.
Manshoon ftw. Besides, the only decently selling video games were Forgotten Realms. Baldur's Gate (+Expansions), Baldur's Gate II (+Expansions), Baldur's Gate Dark Alliance, Baldur's Gate Dark Alliance 2, Neverwinter Nights (+Expansions), Neverwinter Nights II (+Expansions), etc etc. Granted, Planescape is well known, but was a financial flop at its conception.
Planescape was a flop, sadly. Which sucks, because it (argueably) had the best story out of all the video games.
Now for a bit of history. When the Great Godfather was kicked out of Lake Geneva the usurpers decided that his creation had to be altered to get as much of his material and flavor out as possible. Greyhawk being the orgininal canon setting, they had to axe it. So, they brought in a tabletop campaign to be their new canon setting. The Realms. A relatively cheap knockoff of the 'real world' (re: The East, the Hordes, Maztica..) . In order to sell it to the player/fan base, they shoved it down people's throats with as much lisencing as humanly possible. Crappy comics from Marvel, crappy novels with crappy characters, huge amounts of (contradictory) source books and modules...
Most modern gamers started playing in the Realms, and just don't know that there's much, much better out there. It's not a problem, it's just unfortunate...
Michael wrote:
Hellbilly wrote:
I like 4E as a tactical strategy game. I think its balanced and well written. I dislike it entirely because it's WoW not D and D.
Agreed. "You got your WoW in my D&D!" "No, you got your D&D in my WoW!" I dislike fourth edition for the same reason I'd have disliked fourth edition if they replaced Magic with the Force and half the classes with Jedis and Droids. I enjoy Star Wars, but not in my D&D. I enjoy WoW, but not in my D&D.
Allegedly the main driving force behind D and D 4e is also the idiot that wrote the WoW RPG using 3.5 rules. If so... that and declining sales would explain a lot about why WotC is now so focused on recruiting WoW players at the expense of us old schoolers.