Hellbilly wrote:
What if what you hate about WoW is WoW?
I have to agree with this sentiment, seeing as I think one of the things that failed about WHO's PvP was the fact that it was populated by WoW PvPers. There's a lot less teamwork when it comes to WoW PvP, as it seems to devolved into individuals randomly jumping one another and whoever has the better button-mashing skills. Everyone was basically out for themselves, just attacking whoever seemed the best target while ignoring what was happening to those around them.
WHO PvP was built like a dungeon run, with everyone given a specific role and the need for tactics. Balanced groups needed to be made and each of the roles (healer, tank, CC, etc.) was required to do their job. The classes were not built to be uber-PvP button-mashing monsters (like the Rogues and Warlocks of WoW), so when someone from the other game tried to do just that... it didn't work. The person would die, the team would lose, and people would blame the
game instead of the fact that they didn't know how to play.
That's what really ruined WHO, was the WoW players coming over and trying to play it like WoW, then throwing a fit when it didn't work. They couldn't button mash their way through the PvP (which, as you got closer to end-game, was the majority of the game), and when the independent power-levelers got to the end of the game first... they found they couldn't do end-game, because it required being there
as a team. And instead of being patient, learning how to play the game and waiting for others to catch up, so everyone could have a good time? They complained about it and left, leaving others with no one to play with.... and thus the game failed.
What I worry about with any MMO coming up, whether it's SW:tOR, FF:XIV, or Dark Millenium (40k), is that I'll join in and find WoW players pulling the usual crap and then declaring the game a failure when it doesn't fit their cookie-cutter MMO ideals.