So, as someone who used to come here regularly (I've largely drifted away, as you might have guessed from this response being two weeks later) and one of the STs over on HoC, let me see what I can do about addressing some of these points. First, as a note, there's been a change in leadership as of somewhere around the beginning of this year (I forget the exact date); Shasta stepped down because trying to do a good job of running the chat was having a negative impact on her health, and Marie (some of you may remember her as Melindrea from here as well as IV, among other places) took over as Admin.
Dasani wrote:
After the Reset of 8 months ago, the biggest problem I had with this chat has gone down. Namely that the plotlines revolve around Storyteller's, both of their NPC's and PC's. That's a good thing. It's a "No Antagonist PC's" chat, even though it allows Abyssals, Fair Folk and Infernals as PC's, and as open PC's, which leads to quite a lot of one or two day paranoia, followed by Gossamer weapons and armour popping up on Solars and Lunars, Infernal's creating the city Defenses, and Deathknights impregnated by Dynasts. There's a lot of what we used to call "Care Bear" stuff on Old World of Darkness chats popping up on this chat, thanks to the No PC Antagonists rule, and people finding ways to make "Antagonist" characters into "Protagonists".
The decision to allow every splat that had ben published as of that time was made under the prior administration. This policy is being changed somewhat. Alchemicals are being put in their own side-game rather than trying to introduce them to the main setting - at least for now. New Raksha have stopped being allowed due in part to this problem, the over-all lack of knowledge of Fair Folk among the current STs (while many of us know Raksha well enough that we could play one, none of us quite feel up to running it, and it's generally felt that they'd draw too much of our effort away from the core of this chat - which we're trying to strengthen), and the fact that they really aren't supposed to be the least bit welcome in the Haslanti League, though existing Raksha PCs are not being removed. Dynasts - not mentioned on your list, but I'll bring them up anyway - are similarly not seeing new PCs as there really shouldn't be that many of them in the Haslanti League, nor much for them to do to distinguish themselves from Outcastes (which are still allowed). Infernals and Abyssals are still being allowed; there's been some talk among the ST team about doing the same thing with them, but the majority of the team is in favor of continuing to allow them.
Dasani wrote:
But I'm not sure how long this chat is going to last. Over the past couple of months, the chat has stagnated badly. There have been less and less people logging in, and there has been less and less IC activity. Some of it is attributed to a plotline that has been dragging on for months, where the city has been in a state of "Hurry Up And Wait!" while waiting for an extremely powerful enemy to actually attack. (This SL started under a previous Storyteller group, and when that group of Storytellers left the chat in mid-storyline, new Storytellers had to pick up the slack, instead of just dropping the SL entirely. Sometimes I think it might have been better to have an anti-climatic climax for the SL and get it over with than to let it drag on for so long, but it's a damned if you do, damned if you don't situation.) This seems to have lead to a stagnation in the chat setting, both IC and OOC.
And this would be the hard part to address. I hope you'll excuse me if this is a bit brief, but professionalism and courtesy to friends involved prevents me from going into too much detail about certain aspects of this. The Paladin Storyline has indeed grown to a size that the current team all agree is beyond what we really should allow - not that there shouldn't be big storylines, we've even got a rough sketch of what the next one should be, but they shouldn't reach the point where they start choking out other RP. While some of us are now looking back and asking the same question you brought up here - whether we would have been better off dropping it rather than trying to bring things to a close - the feeling is that at this point, we're close enough to an end (we're trying to get the remaining scenes over the next week) that simply letting it drop would be a bit silly; we've already done 90% of the work, we mostly just have the pay-off left.
Dasani wrote:
It's just plain ennui, both from Players and from Storytellers. The Storyteller team used to be 10+ members, and technically still is. And many of them are around the chat regularly, as their PC's. Which isn't a bad thing, it's just that there's no more open scenes, off the cuff scenes, or even planned open storylines beyond the one mentioned above. There are a number of scenes still going on, but each of them are quite private, for a group of select players, and are by invitation only. They're fairly easy to request, however, so it's not like the Storytellers are just avoiding running anything. Everything being run, however, is focused entirely on the individual characters. Manse quests, artifact quests, gain a personal ally quest, etc.
As a team, we're hoping to get back to running more open and off-the-cuff things once the Paladin SL is over. Indeed, several of the STs already have things that they're waiting impatiently to start once the current SL is over.
Dasani wrote:
In fact, I was still able to be in the chat's city proper at the same time as several of those Scenes due to scene bubbling. Quite literally I had my character logged on twice, once with (questing) at the end of their name, and one with (in ET) at the end of their name. I've seen characters involved in two bubbled scenes simultaneously, where they are off fighting a Darkbrood or an army of Hungry Ghosts or a Goblin Horde in one scene, and are trying to disarm ultra-dangerous traps in another scene. No concerns about being in two places at once, about having everything happen in a nebulous "scene-time", no one even questions it.
We're actually working on figuring out how best to address this point. Bubbling scenes was intended as a way to deal with disparity between the time-frame in which something should be happening IC, and when it could actually be played (A brief storyline I was in some months ago took place over 4 consecutive days IC, but due to schedules, we were only able to get everyone together for it once a week), but has indeed lead to the phenomena that you mentioned. As I said, we're working on ways to address it.
Dasani wrote:
I used to enjoy this chat, even if I disliked how it was so centred on the Storytellers. Now I'm just bored with it. Hopefully when the current major SL is over, and that weight is off of everyones shoulders, than the chat can go back to the way it was for the Summer and early Fall. If not, there's probably going to be another Reset of this chat to shake it out of the monotony and ennui that plagues it.
I hope so too. While another reset might help clear some of the things that got brought in while the current setting was being pinned down, I like the setting as it's shaping up, as well as the current set of characters. Even if we do end up resetting (it's not something that's been discussed among the ST team), however, the no-antagonists rule will almost certainly be staying, especially with Trouble in Paradise having opened with a much heavier PvP focus; we feel it's better for us, them, and the over-all quality of online Exalted RP in general if we stick with offering something different rather than trying to go for "the exact same thing only better."
And now, a couple other points that were brought up earlier in the thread:
The number of characters per player has dropped to 3 (one celestial, one mortal, and one anything-that's-in-between).
Also, post-reset the setting is now up in the Haslanti League rather than Halta.